Real-Time Hair Simulation with Segment-Based Head Collision

نویسندگان

  • Eduardo Poyart
  • Petros Faloutsos
چکیده

This work presents a simple, stable and fast hair simulation system for interactive graphics applications whose CPU budget for hair simulation is small. Our main contribution is a hair-head collision method that has very little CPU cost and simulates the volumetric effect of hair resting on top of each other without the need for hair-hair collision. We also present a simulation-based hair styling method for end-users. This easy to use method produces hair styles for the whole head, and it is particularly suitable for abstract and exotic styles. It is applicable for video games in which avatars can be customized by the user.

برای دانلود رایگان متن کامل این مقاله و بیش از 32 میلیون مقاله دیگر ابتدا ثبت نام کنید

ثبت نام

اگر عضو سایت هستید لطفا وارد حساب کاربری خود شوید

منابع مشابه

Physically-based Simulation of Hair Strips in Real-Time

In this paper, we present our implementation of physically-based simulation of hair strips. We used a mass-spring model followed by a hybrid approach where particle systems and the method of clustering of hair strands are employed. All the forces related to springs are implemented: gravity, repulsions from collisions (head and ground), absorption (ground only), frictions (ground and air), inter...

متن کامل

Styling and Real-Time Simulation of Human Hair

We present a method for realistic, real-time simulation of human hair, which is suitable for the use in complex virtual reality applications. The core idea is to reduce the enormous amount of hair on a human head by combining neighbored hair into wisps and use our cantilever beam algorithm to simulate them. The final rendering of these wisps is done using special hardware accelerated shaders, w...

متن کامل

Adaptive Grouping and Subdivision for Simulating Hair Dynamics

We present a novel approach for adaptively grouping and subdividing hair using discrete level-of-detail (LOD) representations. The set of discrete LODs include hair strands, clusters and strips. Their dynamic behavior is controlled by a base skeleton. The base skeletons are subdivided and grouped to form clustering hierarchies using a quad-tree data structure during the precomputation. At run t...

متن کامل

GNSS/Electronic Compass/Road Segment Information Fusion for Vehicle-to-Vehicle Collision Avoidance Application

The increasing number of vehicles in modern cities brings the problem of increasing crashes. One of the applications or services of Intelligent Transportation Systems (ITS) conceived to improve safety and reduce congestion is collision avoidance. This safety critical application requires sub-meter level vehicle state estimation accuracy with very high integrity, continuity and availability, to ...

متن کامل

Volumetric Methods for Simulation and Rendering of Hair

Hair is one of the crucial elements in representing believable digital humans. It is one of the most challenging elements, too, due to the large number of hairs on a human head, their length, and their complex interactions. Hair appearance, in rendering and simulation, is dominated by collective properties, yet most of the current approaches model individual hairs. In this paper we build on the...

متن کامل

ذخیره در منابع من


  با ذخیره ی این منبع در منابع من، دسترسی به آن را برای استفاده های بعدی آسان تر کنید

عنوان ژورنال:

دوره   شماره 

صفحات  -

تاریخ انتشار 2010